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AsteriaStar
Encyclopedia · 5 scenes · 3 interactive

The Universe in 3D

A view of the cosmos you can turn in your hands — the nearest stars at their true distances, the Solar System to scale, a constellation revealed as a line-of-sight illusion. Every point sits at a measured position; nothing is placed at a guessed one, and where the data has no geometry to plot, the scene tells you so.

How these scenes are drawn

The interactive scenes render on a 2D canvas from the same measured coordinates that back the Sky Atlas — right ascension, declination, parallax distance, and orbital semi-major axes already in the knowledge graph. They complete the Atlas’s “3D-ready” views. A star with no measured distance is never placed in a distance-true scene; a galaxy with only a descriptive scale label is never given invented coordinates. With JavaScript off, or when a scene has no numeric geometry, a server-rendered static image and a data table carry the same real data. See data coverage and source quality.